new media works

When there is a new way of making things,
there is a new way to design them.
This is what we do:

  • Research the new aesthetics of additive manufacturing

  • Explore business opportunities for the maker economy

  • Make design tools for everyone

  • Make & Sell products using the digital fabrication ecosystem

We believe in the popularization of design tools & processes to lower the entry barriers to the world of making things.

Exploring scenarios of creation, production and consumption through design, digital fabrication & 3D Printing.


Team

Bernat Cuni

Mainly run as a one-man shop by Bernat Cuni, a product designer specialized in digital fabrication with experience in the fields of design research, eco-design and design entrepreneurship.

Cunicode collaborates with expert individuals, and service providers to build a perfect team for each project.

A growing network of local and international technological centers and production hubs enable cunicode to deliver production through digital fabrication.

*...I'm looking for great coders. If you master webGL, javascript, 3D and want to help cunicode make awesome apps that make things, please contact.


Design & 3D Printing | talk [es] at DHUB the Design Museum Barcelona

About 3D Printing

Thoughts on Digital Fabrication

Talk at the Additive Manufacturing Forum | Barcelona 2011



Glossary

3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model.[1] It can be done in a variety of processes in which material is deposited, joined or solidified under computer control,[2] with material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer.

In the 1980s, 3D printing techniques were considered suitable only for the production of functional or aesthetic prototypes, and a more appropriate term for it at the time was rapid prototyping.[3] As of 2019, the precision, repeatability, and material range of 3D printing have increased to the point that some 3D printing processes are considered viable as an industrial-production technology, whereby the term additive manufacturing can be used synonymously with 3D printing.[4] One of the key advantages of 3D printing[5] is the ability to produce very complex shapes or geometries that would be otherwise impossible to construct by hand, including hollow parts or parts with internal truss structures to reduce weight. Fused deposition modeling (FDM), which uses a continuous filament of a thermoplastic material, is the most common 3D printing process in use as of 2020.[6]

Video sponsored by DHUB (Disseny Hub Barcelona) & created by nueveojos illustrates a possible future where 3D-Printing becomes mainstream and products are made on demand. 

FabLab
Fabrication Laboratory

Is a small-scale workshop offering digital fabrication. It is generally equipped with an array of flexible computer controlled tools that cover several different length scales and various materials, with the aim to make “almost anything”. This includes technology-enabled products generally perceived as limited to mass production.

Fab Central The Fab Lab program is part of the MIT’s Center for Bits and Atoms (CBA) which broadly explores how the content of information relates to its physical representation.

Business Models for FabLabs

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.[1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.[2] The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment).[3] This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[3] In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.[4][5]

Augmented reality is largely synonymous with mixed reality. There is also overlap in terminology with extended reality and computer-mediated reality.

Algorithmic bias describes systematic and repeatable errors in a computer system that create "unfair" outcomes, such as "privileging" one category over another in ways different from the intended function of the algorithm.

Bias can emerge from many factors, including but not limited to the design of the algorithm or the unintended or unanticipated use or decisions relating to the way data is coded, collected, selected or used to train the algorithm. For example, algorithmic bias has been observed in search engine results and social media platforms. This bias can have impacts ranging from inadvertent privacy violations to reinforcing social biases of race, gender, sexuality, and ethnicity. The study of algorithmic bias is most concerned with algorithms that reflect "systematic and unfair" discrimination. This bias has only recently been addressed in legal frameworks, such as the European Union's General Data Protection Regulation (2018) and the proposed Artificial Intelligence Act (2021).

Generative design is an iterative design process that involves a program that will generate a certain number of outputs that meet certain constraints, and a designer that will fine tune the feasible region by selecting specific output or changing input values, ranges and distribution. The designer doesn't need to be a human, it can be a test program in a testing environment or an artificial intelligence, for example a generative adversarial network. The designer learns to refine the program (usually involving algorithms) with each iteration as their design goals become better defined over time.[1]

The output could be images, sounds, architectural models, animation, and much more. It is therefore a fast method of exploring design possibilities that is used in various design fields such as art, architecture, communication design, and product design.[2]

The process combined with the power of digital computers that can explore a very large number of possible permutations of a solution enables designers to generate and test brand new options, beyond what a human alone could accomplish, to arrive at a most effective and optimized design. It mimics nature’s evolutionary approach to design through genetic variation and selection.[citation needed]

Consumer 3D Printing

Several projects and companies are making efforts to develop affordable 3D printers for home desktop use. Much of this work has been driven by and targeted at DIY/enthusiast/early adopter communities, with additional ties to the academic and hacker communities.

SLA Stereolithography

Stereolithography is an additive manufacturing process using a vat of liquid UV-curable photopolymer “resin” and a UV laser to build parts a layer at a time. (+Wikipedia

SLS Selective Laser Sintering

Selective laser sintering uses lasers as its power source to sinter powdered material, binding it together to create a solid structure. It is often confused with selective laser melting (SLM), the difference being that SLS only sinters the powders together as opposed to achieving a full melt.

Open Hardware

Open source hardware consists of physical artifacts of technology designed and offered by the open design movement. Both free and open source software (FOSS) as well as open source hardware is created by this open source culture movement and applies a like concept to a variety of components. The term usually means that information about the hardware is easily discerned.