Digitising the Material Cultural Heritage.
Using multiple 3D scanning technologies we can create high detail digital copies of our material environment.
Computer Graphics Imagery (CGI) reigns most of the contemporary media. (Did you know that H&M uses digital female 3D models on their website? and that what you see on the IKEA catalog is digitally crafted? and that the food that appears on commercials is also 3D?).
The omnipresence of CGI, combined with the rise of AR/VR platforms and the accessibility of 3D Gaming engines, creates the need for content.
We (humanity) made lots of stuff to ta date, and now, that stuff can be digitally captured and archived for digital re-use.
Some samples of models captured with photogrammetry:
HighRes scans for the creative industries, CGI, Gaming, AR/VR productions, educational content and cultural preservation.
High resolution texture maps,
HDLP - HighDefinition/LowPoly models: Manually retopologized from millions of polygons to an average of 5k-20k with HD NormalMaps.